パーラーグローリー(デモホール)
156
0%
  • P Fever Fire Force

【SANKYO】
筐体

©大久保篤/講談社
©大久保篤・講談社/特殊消防隊動画広報課

Right-Hand Shooting
  • Spec

Jackpot Probability
1/319.7
Variable Mode System None
Shortened Time System Jackpot後0or1or250回
Average Continuation Count 3.4times
Prize Ball Count 1&5&15
Jackpot Payout ---
Round 10
Count 10
Remarks *Right-handed play figure alignment probability: approximately 1/2.0 (combined Jackpot and Small Hit, limited to special figure 2) *Probability of Small Hit during Flame Mode: approximately 1/5.4 (limited to special figure 2) *BATTLE BONUS continuation rate: approximately 75% (combined rate of Flame Mode promotion: about 50%, and single spin time extension continuation rate: about 50%, limited to special figure 2) *Total continuation rate: approximately 81% (combined rate of 250 spins time extension continuation rate ending with Small Hit: about 72.8%, and 250 spins time extension continuation rate: about 99.9%, limited to special figure 2) *Payout refers to the number of balls paid out *Jackpot is limited to V-entry. If you don't follow the LCD instructions, you may not be able to play with the intended performance
Delivery Date 2023/04/16
  • Game Flow

●Basic playing technique
Left-handed Play during normal play, Right-handed Play during Electric Assist and Jackpot.


●Jackpot sequence
The initial Jackpot is a 10R Jackpot BONUS where you can win 1,500 balls. If you succeed in the challenge during the round, you'll enter the BATTLE BONUS for a chance at the Flame Mode!? If you fail, you'll return to normal play.
※Payout is in number of balls paid out
※Flame Mode is
a mode where Electric Assist continues until the next Jackpot or Small Hit that causes a drop

At the start of the Jackpot, you can choose between the "8th Soul Challenge" and "Iris Challenge" for the challenge content.

<8th Soul Challenge>


Charge the 8th Soul with 3 button pushes, and if "Shinra Gimmick" appears in the final judgment, you succeed.

・Characters
The increase in value changes depending on the character that appears!? Also, pay attention to the background color.

・Charge value
Basically, the higher the value, the higher the expectation of success. If "41% or less", "91% to 100%", or "repeating numbers" appear, success is highly likely.

・Final judgment
If the device is a "V-Controller", the success expectation is 45.8%. Also, if it's a "Blue Line V-Controller", success is highly likely.

<Iris Challenge>


If a one-shot announcement occurs within 50 counts, you succeed.

・Ending revival
Even if a one-shot announcement doesn't occur within 50 counts, you might still succeed in the ending!?


●Jackpot Distribution (during normal play)
Rounds Distribution Transition to
10R About 51% BATTLE BONUS
About 49% Normal play


※Jackpot is only on V-entry. If you don't follow the LCD instructions, you may not be able to play with the original performance
  • Introduction

The popular content "Fire Force" has been adapted into a pachinko machine called "P Fever Fire Force".

This machine features a "Super Blaze Spec" where you can gain over 4,500 balls upon entering the main right-handed play mode "Blaze Mode", in addition to all Jackpots paying out 1,500 balls.


The Blaze Mode, which is key to payouts and continues with Electric Assist until the next Jackpot or Small Hit that ends the mode, is entered after the EXTRA BONUS.
※250 spins with time limit
※You can choose ally characters from "Shinra", "Arthur", "Tamaki", and "Benimaru" (Tamaki and Benimaru are unlocked from the 3rd consecutive Blaze Mode!?)


During this mode, all symbol alignments (about 1/2.0) result in a 10R Jackpot with 1,500 balls, and after the Jackpot, you re-enter the Blaze Mode. The total continuation rate is about 81%.
※The total continuation rate is the sum of about 72.8% for the 250 spins with time limit ending in a Small Hit, and about 99.9% for the 250 spins with time limit, only for special figure 2

Furthermore, there's a Super Blaze FEVER where you can gain over 3,000 balls.
※3,000 balls is 1,500 balls × 2 times, only for special figure 2

Note that a "Small Hit that ends the mode" is implemented as a trigger to end the mode. If you hit this Small Hit at about 1/5.4 before the symbol alignment at about 1/2.0, the Blaze Mode ends and you return to normal mode.
※The symbol alignment probability is the sum of Jackpot and Small Hit, only for special figure 2
※The Small Hit probability that ends the mode is only for special figure 2



Also, there are two major steps to enter the Blaze Mode. You'll go through at least three 10R Jackpots with 1,500 balls each, so you can gain 4,500 or more balls by the time you enter the Blaze Mode.

■STEP① "BONUS"
The first Jackpot is a 10R BONUS with 1,500 balls, and if you succeed in the challenge during the round, you might enter the BATTLE BONUS!?
※You can choose the challenge content from "8th Soul Challenge" or "Iris Challenge" at the start of the Jackpot

■STEP② "BATTLE BONUS"
The BATTLE BONUS is a 10R Jackpot with 1,500 balls, and during the round, a battle between Shinra and Sho unfolds.

If Shinra wins, you'll get an EXTRA BONUS of a 10R Jackpot with 1,500 balls after 250 spins with time limit. After the round ends, you'll enter the Blaze Mode.
※If Shinra loses, you'll enter Shinra's Revival Challenge with 1 spin time limit


The spec is a middle type with a Jackpot probability of 1/319.7.


※Payouts are in number of balls paid out
※4,500 balls is 1,500 balls × 3 times, only for special figure 2 from the second time onwards
※Jackpots are only when V is entered. If you don't follow the LCD instructions, you may not be able to play with the intended performance
  • Flow


●BATTLE BONUS
A round battle for entering the Blazing Mode, triggered when successful in the challenge during the BONUS.
※Entered via a preparation state of 250 Electric Assist spins

●Shinra Revival Challenge
A mode with 1 Electric Assist spin that is entered when Shinra is defeated in the BATTLE BONUS.

●Blazing Mode
A mode entered after the EXTRA BONUS where Electric Assist continues until the next Jackpot or Small Hit that causes a drop.
※250 Electric Assist spins
※You can choose ally characters from "Shinra", "Arthur", "Tamaki", and "Benimaru" ("Tamaki" and "Benimaru" are unlocked from the 3rd consecutive Blazing Mode!?)



※Jackpot is limited to V-entry. If you don't follow the instructions on the LCD, you may not be able to play with the original performance
BATTLE BONUS A round battle for entering the Flame Mode, triggered when successful in the challenge during BONUS.

BATTLE BONUS is a 10R Jackpot with 1,500 ball payout, featuring a battle between Shinra and Sho during the rounds. The continuation rate of BATTLE BONUS is about 75%.
※The continuation rate is the sum of Flame Mode promotion rate: about 50%, and time-limited 1 spin continuation rate: about 50%, applicable only to special figure 2


■Preparation State
After a successful challenge during BONUS, it enters a preparation state with 250 time-limited spins. When "Aim for V" occurs and V is hit, BATTLE BONUS starts.
※When Shinra's revival challenge is successful, it starts from the "Aim for V" occurrence

<Logo Aura Color>
Focus on the color, victory expectancy increases in order of white (39.2%) < blue (53.3%) < red (80%). Rainbow indicates a high probability of victory.


■Route Branching
From the button performance, it branches into either "Advantageous Route", "Balanced Route", or "Disadvantageous Route".

<Shinra Cut-in>
High probability of victory when this occurs.
※Even without occurrence, victory expectancy is 46.7%

<Button Performance>
"Single press" has a 39% victory expectancy, "Rapid press" has a 65% victory expectancy.


■About Each Route
<Advantageous Route>
High probability of victory if it's the "Advantageous Route" where Shinra takes the initiative.

<Balanced Route>
If it's the "Balanced Route" where both attacks clash, the victory expectancy is 66.7%.

・Attack Order
Focus on the attack order just before the final tease. If "Sho attacks first", victory expectancy is 50%. If "Shinra attacks first", victory expectancy is 75%.

<Disadvantageous Route>
If it's the "Disadvantageous Route" where Sho takes the initiative, it's a pinch for defeat!? Victory expectancy is 36%.

・Sho's Attack Pattern
Strong attack ("Separated Universe") has a 25% victory expectancy, weak attack has a 50% victory expectancy.
※Image shows strong attack


■Other Chance-ups
<Final Tease Button>
High probability of victory with "Blue Line V-Controller".
※Even with default, victory expectancy is 39.8%

<Music Change>
High probability of victory if the music changes to "Inferno".
※Even with default music "SPARK-AGAIN", victory expectancy is 47.4%

<Lever Bull>
High probability of victory when this occurs.

<Hidden Lamp>
High probability of victory when the hidden lamp somewhere on the board lights up.


■Victory or Defeat
<In Case of Victory>
If Shinra wins, you get EXTRA BONUS, a 10R Jackpot with 1,500 ball payout, via 250 time-limited spins.

After the round ends, it enters the Flame Mode where the Electric Assist continues until the next Jackpot or Small Hit with demotion occurs.

<In Case of Defeat>
If Shinra loses, it enters Shinra's Revival Challenge with 1 time-limited spin.


■Jackpot Distribution (During BATTLE BONUS)
Rounds Distribution Transition
10R About 50% EXTRA BONUS
+Flame Mode ※
About 50% Shinra's Revival Challenge
※The Flame Mode after EXTRA BONUS has a continuation rate of about 72.8% with 250 time-limited spins (ends with Small Hit with demotion)


※Payout refers to the number of balls paid out
※Jackpot is limited to V entry. If you don't follow the LCD instructions, you may not be able to play with the original performance
Shinra Revival Challenge A short time-limited mode of 1 spin that is triggered when Shinra is defeated in the BATTLE BONUS.

During this mode, if Shinra successfully revives, a Jackpot is highly likely, and you may re-enter the BATTLE BONUS with a 10R Jackpot that can yield 1,500 balls!? The revival probability is about 50%.
※The revival probability is based on a time-limited 1 spin continuation rate of about 50%, and applies only to special figure 2


■Key Points to Note
<Entry Effect>
Red indicates a high chance of revival. Furthermore, rainbow indicates a high chance of revival + high likelihood of BATTLE BONUS victory.
※Even with default settings, the revival probability is 47.4%

<Devil's Face>
Red or "No appearance" indicates a high chance of revival. Furthermore, rainbow indicates a high chance of revival + high likelihood of BATTLE BONUS victory.
※Even with default settings, the revival probability is 44.6%

<Button Pattern>
A flame button indicates a high chance of revival. Furthermore, a "Blue line V-controller" indicates a high chance of revival + high likelihood of BATTLE BONUS victory.
※Even with default settings, the revival probability is 45.9%

<Lever Pull>
When this occurs, there's a high chance of revival.

<Hidden Lamp>
When a hidden lamp somewhere on the board lights up, it indicates a high chance of revival + high likelihood of BATTLE BONUS victory.
※It may also light up as a rescue feature


If the revival fails, the game returns to normal mode.


※Jackpot is limited to V-entry. If you don't follow the instructions on the LCD screen, you may not be able to play with the intended performance
Flame-up mode A mode that continues Electric Assist until the next Jackpot or Small Hit after EXTRA BONUS.
※250 spins of time reduction

During this mode, all symbol alignments (about 1/2.0) result in a 10R Jackpot with 1,500 ball payout, and after the Jackpot, it enters the Blaze Mode again. The total continuation rate is about 81%.
※The total continuation rate is the sum of the 250-spin time reduction continuation rate with Small Hit ending: about 72.8%, and the 250-spin time reduction continuation rate: about 99.9%, limited to Special Figure 2

Furthermore, there's a Super Blaze FEVER where you can win over 3,000 balls.
※3,000 balls is 1,500 balls × 2 times, limited to Special Figure 2

Note that a "Small Hit" is implemented as a trigger to end the mode. If a Small Hit with a probability of about 1/5.4 occurs before the symbol alignment of about 1/2.0, the Blaze Mode ends and transitions to normal mode.
※The Small Hit probability is limited to Special Figure 2


In terms of performance, it unfolds in a battle performance, and if the ally character wins, a Jackpot is highly likely.
You can choose from "Shinra", "Arthur", "Tamaki", and "Benimaru" as ally characters, and the battle content and Super Blaze FEVER notification rate will change.
※Characters can be selected during the Jackpot round
※"Tamaki" and "Benimaru" are unlocked from the 3rd Blaze Mode!?


■Shinra (Standard Battle Type)
Super Blaze FEVER notification rate: about 67%
Enjoy a classic battle focusing on preemptive strikes, evasion, and comebacks.

<Opponents>
The total expectation increases in the order of Sho (54%) < Dr. Giovanni (64.7%) < Arrow (81.5%) < Flail (91%).

<Key Points>
・Preemptive Strike Tease
If Shinra strikes first, a Jackpot is highly likely.

Moreover, if it's a preemptive strike tease (flame pattern), it's a big chance from the moment it occurs!


■Arthur (Button Hold Type)
Super Blaze FEVER notification rate: about 67%
Hold down the PUSH button to strengthen the attack and aim to defeat the opponent.

<Opponents>
The total expectation increases in the order of Sho (60%) < Dr. Giovanni (70.3%) < Flail (90%).

<Key Points>
・Delusion Level
The expectation increases in the order of blue < red, and if it's red, it's a big chance! Also, if it's rainbow, a Jackpot is highly likely.

・Attack Pattern
The expectation increases in the order of normal slash < "Purple Lightning Flash", and if it's "Purple Lightning Flash", it's a big chance! Also, if it's "Excalibur", a Jackpot is highly likely.


■Tamaki (V-Controller Notification Type)
Super Blaze FEVER notification rate: No automatic notification
※Except when going through specific performances
Something happens when you pull the V-Controller at various timings!?

<Opponents>
The total expectation increases in the order of Arrow (60%) < Assault (71.7%) < Stirring Assault (83.2%). Also, if it's Fainted Assault, a Jackpot is highly likely.

<Key Points>
・Assault's Expression
If there are more wrinkles between the eyebrows than usual, a Jackpot is highly likely.
※May also go through a rescue performance

・V-Controller Operation During Variation
If you pull the V-Controller during variation and a gold light guide plate appears, a Jackpot is highly likely. Also, if it's a rainbow light guide plate, Super Blaze FEVER is highly likely.
※Rainbow light guide plate includes V-Controller operation during the Jackpot round


■Benimaru (Two-Battle Type)
Super Blaze FEVER notification rate: about 100%
Aim to defeat the opponent within two battles.

<Opponents>
The total expectation increases in the order of Sho < Dr. Giovanni < Arrow < Flail.

<Key Points>
・Attack Pattern
The expectation increases in the order of Matoi attack < "Fire Moon", and if it's "Fire Moon", it's a big chance! Also, if it's "Crimson Moon", a Jackpot is highly likely.

・Second Battle
If the opponents in the first and second battles are the same, a Jackpot is highly likely.


■Common Performances During Blaze Mode
All of these indicate a high likelihood of a Jackpot when they occur.

●Sudden Jackpot

●Iris Sudden Jackpot

●Enemy Appearance Timing Confirmation

●3・7 Symbol Alignment
If it's a [7] symbol alignment, Super Blaze FEVER is highly likely.

●"Adolla Burst" Cut-in
Super Blaze FEVER is highly likely from the moment it occurs.


■Super Blaze FEVER
If a notification occurs after V-entry, you get Super Blaze FEVER.

Furthermore, during Super Blaze FEVER, you might add 1,500 balls each time a blackout performance occurs!?


■Jackpot Distribution (During Blaze Mode)
Rounds Distribution Transition
10R About 30% Blaze Mode (Next highly likely) ※1
About 70% Blaze Mode ※2
※1 Continuation rate about 99.9% with 250 spins of time reduction
※2 Continuation rate about 72.8% with 250 spins of time reduction (ends with Small Hit)



※Payout refers to the number of balls paid out
※Symbol alignment probability is the sum of Jackpot and Small Hit, limited to Special Figure 2
※Jackpot is limited to V-entry. If you don't follow the LCD instructions, you may not be able to play with the original performance
  • Notice

  • Return to the Flames of Fire performance

  • Total expected value of 80.2% at the time of occurrence.



    Expect it to occur during the "Honobito" Requiem SP Reach.
  • Next Episode Preview

  • At the time of occurrence, the total expectation is 76.9%.

    Will it develop into "Honobito" Requiem SP Reach or "Episode Reach"!?

    <Points to note>
    ・Button pattern
    If default, expectation is 90.2%, if flame button, expectation is 94.3%.
    ※Even with "None", expectation is 65.1%

    ・Title
    Expectation changes depending on the title. Also, what if the title and development destination contradict!?

    =Alliance Human-Horse Unity=
    Expectation is 60% at the time of occurrence.

    =Spreading Malice=
    Expectation is 70% at the time of occurrence.

    =Crimson Demon=
    Expectation is 75% at the time of occurrence.

    =Flame for Whom=
    Expectation is 75.8% at the time of occurrence.

    =Promised Fire Flower=
    Expectation is 80% at the time of occurrence.

    =8th Special Fire Brigade, Deploy=
    Expectation is 82% at the time of occurrence.

    =Smile=
    Expectation is 90% at the time of occurrence.
  • Flashback Movie Preview

  • When it occurs, the expectation rate is 41.9%.



    Shinra's flashback movie plays.
  • Flame-up performance

  • At the time of occurrence, the total expected value is 34%.



    <Text Color>
    If the text is red, the expected value is 33.3%. Also, if the text is gold, a Jackpot is highly likely.
  • Reserve change preview

  • Focus on the final color, with expectation levels increasing in the order of blue < green < blue line fire suit (no light) < blue line fire suit (with light) < flame flame (red) < flame flame (gold) < "Return to the Flames of Flame".
    If it's a blue line fire suit (with light), the expectation is 40%, for flame flame (red) it's 58.9%, for flame flame (gold) it's 85.1%, and for "Return to the Flames of Flame" it's 88.8%.


    There are also special reserves such as "Joker Reserve" and "119 Reserve".
  • The "blue line" illumination of firefighting suits

  • Various situations where the "blue line" on the firefighter suit glows may bring a chance!?
  • Game Customization

  • You can customize the performance by operating the PUSH button on the demo screen.

    <Common to Normal Time and Flame Mode>
    ●Lever Bull Up
    Increases the occurrence rate & expectation of Lever Bull.
    ※During Flame Mode, only the occurrence rate increases

    ●Hidden Lamp Occurrence Rate Up
    Increases the occurrence rate of the "Hidden Lamp Performance" where somewhere on the board lights up.

    ●V-Flash Up
    Increases the occurrence rate of V-Flash.

    <Normal Time Only>
    ●Advance Reading
    The frequency of precursor performances increases in the order of "None < Hot < Chance < Recommended".

    When a precursor performance occurs, the expectation is 50.2% for "Chance" and 94% for "Hot".

    <Flame Mode Only>
    ●Equal Expectation for Opponents
    If turned "ON", there will be no change in the victory expectation based on the opponent, allowing you to focus on and enjoy the performance during battles.
  • "Adra Burst" cut-in

  • Total expected value of 83.6% at the time of occurrence.




  • Reach

  • Full Rotation Reach

  • When it occurs, a Jackpot + BATTLE BONUS is highly likely.





  • Episode Reach

  • At the time of occurrence, the total expected value is 36.5%. The episode unfolds in animated footage.

    ●Episode 9 "Spreading Malice"
    Expected value: 3.0
    At the time of occurrence, the expected value is 25%.

    ●Episode 6 "Promised Fire Flower"
    Expected value: 3.5
    At the time of occurrence, the expected value is 38.1%.

    ●Episode 23 "Smile"
    Expected value: 4.0
    At the time of occurrence, the expected value is 65.3%.


    <Chance Up>
    ・Title

    =Episode 9 "Spreading Malice"=
    If flame, the expected value is 51.1%.

    =Episode 6 "Promised Fire Flower"=
    If flame, the expected value is 65.8%.
    ※Even if white, the expected value is 33.7%

    =Episode 23 "Smile"=
    If flame, the expected value is 93.6%.
    ※Even if white, the expected value is 60.9%

    ・Telop

    =Episode 9 "Spreading Malice"=
    If red, the expected value is 37%.

    =Episode 6 "Promised Fire Flower"=
    If red, the expected value is 52%.
    ※Even if white, the expected value is 31.5%

    =Episode 23 "Smile"=
    The basic color is red, but if white, a Jackpot is highly likely.
    ※Even if red, the expected value is 63.6%

    ・First Half Chance Up
    ※The image shows the chance up during "Episode 6 'Promised Fire Flower'"

    =Episode 9 "Spreading Malice"=
    If Tamaki's nekomata flame appears, the expected value is 40.5%.

    =Episode 6 "Promised Fire Flower"=
    If the cherry blossom tree is red, the expected value is 55.7%.

    =Episode 23 "Smile"=
    If Licht appears, the expected value is 80.1%.

    ・Second Half Chance Up
    ※The image shows the chance up during "Episode 23 'Smile'"

    =Episode 9 "Spreading Malice"=
    If Karim appears, the expected value is 57.1%.

    =Episode 6 "Promised Fire Flower"=
    If 5th Angels 3 appears, the expected value is 71.1%.

    =Episode 23 "Smile"=
    If the devil face (red) appears, the expected value is 93.3%.
  • Special Reach

  • Focus on the developments in all cases.

    ●119 Chance
    May develop from chance patterns or long reaches!?

    May develop into the final stopped pattern animation!?

    Also, if V stops!?

    <Title>
    If red, 50% expectation rate.

    ●Joker Animation

    If the animation succeeds, it may develop into a high-expectation Reach!? Also, if V stops!?

    There are "Trump Pattern" and "Battle Pattern" animation patterns.

    <Trump Pattern>

    ・Trump color
    Expectation rate increases in the order of default < blue < red, with red having a 41.4% expectation rate.

    <Battle Pattern>
    41.7% total expectation rate when it occurs.

    ・Character
    Expectation rate increases in the order of Tamaki < Arthur, with Arthur having a 48.4% expectation rate. Also, if it's Shinra, a Jackpot is highly likely.

    <"Joker Animation" Common Chance Up>
    If the PUSH button is red, 53.6% expectation rate.
    ※ "Joker Animation" success is highly likely
  • Character Reach

  • Focus on the appearing characters.

    ●Shinra Kusakabe

    ●Arthur Boyle

    ●Maki Oze

    ●Benimaru Shinmon
    31.9% chance of Jackpot when it occurs.


    <Activation Route>
    The chance of Jackpot increases if any of them becomes an "Activation Route". If it's Benimaru Shinmon's activation route, the chance is 71.4%.

    <Common Chance Up>
    ・Title
    If red, 31% chance of Jackpot.

    ・Telop
    If red, 31% chance of Jackpot.

    ・Cut-in (during activation route)
    If red, 30.2% chance of Jackpot. If gold, Jackpot is highly likely.
  • Long Reach

  • Pay attention to the occurrence of chance-ups.

    ●Sakura Sonata & Hinawa

    <Chance-up>
    ・Hinawa's support
    If Hinawa's support appears, the expectation rate is 29.9%.

    ・Text color
    If red, the expectation rate is 33.2%.

    ●Haumea

    <Chance-up>
    ・Telop
    If red, the expectation rate is 30.5%.

    ●Sho

    <Chance-up>
    ・Telop
    If red, the expectation rate is 42.7%.

    ●Prologue

    <Chance-up>
    ・Telop
    If red, the expectation rate is 38.1%.

    ・Symbol effect
    If red, the expectation rate is 36.8%.
  • "Flame Person" Requiem SP Reach

  • At the moment of occurrence, the total expectation is 34%. Pacify the "Flame Person".

    ●Pacify the "Flame Person" Haran!
    Expectation: 2.5
    At the moment of occurrence, the expectation is 20.1%.

    ●Pacify the Demon's "Flame Person"!
    Expectation: 3.0
    At the moment of occurrence, the expectation is 36.7%.

    ●Shinmon Benimaru vs Demon's "Flame Person"
    Expectation: 3.5
    At the moment of occurrence, the expectation is 41.2%.

    ●Pacify the Giant "Flame Person"!
    Expectation: 4.0
    At the moment of occurrence, the expectation is 66.7%.


    <Chance Up>
    ・Title

    ="Pacify the "Flame Person" Haran!"=
    If red, the expectation is 56.4%.

    ="Pacify the Demon's "Flame Person"!"=
    If red, the expectation is 75.1%.

    ="Shinmon Benimaru vs Demon's "Flame Person""=
    If red, the expectation is 78.1%.
    ※Even if white, the expectation is 30.7%

    ="Pacify the Giant "Flame Person"!"=
    If red, the expectation is 86.1%.
    ※Even if white, the expectation is 62.5%

    ・Telop

    ="Pacify the "Flame Person" Haran!"=
    If red, the expectation is 37.7%.

    ="Pacify the Demon's "Flame Person"!"=
    If red, the expectation is 58.6%.

    ="Shinmon Benimaru vs Demon's "Flame Person""=
    If red, the expectation is 62.7%.
    ※Even if white, the expectation is 31.7%

    ="Pacify the Giant "Flame Person"!"=
    If red, the expectation is 87%.
    ※Even if white, the expectation is 60.3%

    ・Background Character
    ※The image shows the chance up during "Shinmon Benimaru vs Demon's "Flame Person""

    ="Pacify the "Flame Person" Haran!"=
    If Arrow is in the background, the expectation is 57.8%.

    ="Pacify the Demon's "Flame Person"!"=
    If Sakurabi is in the background, the expectation is 76.2%.

    ="Shinmon Benimaru vs Demon's "Flame Person""=
    If Konro is in the background, the expectation is 79.4%.

    ="Pacify the Giant "Flame Person"!"=
    If Haumea is in the background, the expectation is 85.8%.

    ・Eye Light Effect
    ※The image shows the "Strong" pattern

    ="Pacify the "Flame Person" Haran!"=
    At the moment of occurrence, it becomes a chance, with "Weak" having an expectation of 30.8%, and "Strong" having an expectation of 56.6%. Also, if "Mumu", a Jackpot + BATTLE BONUS is highly likely.

    ="Pacify the Demon's "Flame Person"!"=
    At the moment of occurrence, it becomes a big chance, with "Weak" having an expectation of 50.9%, and "Strong" having an expectation of 75.3%. Also, if "Mumu", a Jackpot + BATTLE BONUS is highly likely.

    ="Shinmon Benimaru vs Demon's "Flame Person""=
    At the moment of occurrence, it becomes a big chance, with "Weak" having an expectation of 55.5%, and "Strong" having an expectation of 79.3%. Also, if "Mumu", a Jackpot + BATTLE BONUS is highly likely.
    ※Even if "None", the expectation is 32.8%

    ="Pacify the Giant "Flame Person"!"=
    At the moment of occurrence, it becomes a big chance, with "Weak" having an expectation of 80.9%, and "Strong" having an expectation of 91.8%. Also, if "Mumu", a Jackpot + BATTLE BONUS is highly likely.
    ※Even if "None", the expectation is 61.7%

    ・Cut-in

    ="Pacify the "Flame Person" Haran!"=
    If red, the expectation is 27.3%. Also, if gold, a Jackpot is highly likely.

    ="Pacify the Demon's "Flame Person"!"=
    If red, the expectation is 46.7%. Also, if gold, a Jackpot is highly likely.

    ="Shinmon Benimaru vs Demon's "Flame Person""=
    If red, the expectation is 53.6%. Also, if gold, a Jackpot is highly likely.

    ="Pacify the Giant "Flame Person"!"=
    If red, the expectation is 59.6%. Also, if gold, a Jackpot is highly likely.

    ・Asakusa's Destruction King Performance
    At the moment of occurrence, the expectation is 85.5%. Also, if "Gold Text" or "Blue Line V-Controller", a Jackpot is highly likely.
    ※Occurs only during "Shinmon Benimaru vs Demon's "Flame Person""

    ・Return to the Flames of Flame Performance

    ="Pacify the "Flame Person" Haran!"=
    At the moment of occurrence, the expectation is 76.6%. Also, if "Gold Text" or "Blue Line V-Controller", a Jackpot is highly likely.

    ="Pacify the Demon's "Flame Person"!"=
    At the moment of occurrence, the expectation is 88.4%. Also, if "Gold Text" or "Blue Line V-Controller", a Jackpot is highly likely.

    ="Pacify the Giant "Flame Person"!"=
    At the moment of occurrence, the expectation is 91.1%. Also, if "Gold Text" or "Blue Line V-Controller", a Jackpot is highly likely.

※The information provided is based on our own research.